using System.Collections; using System.Collections.Generic; using UnityEngine; public class Boussole : MonoBehaviour { public GameObject fire; public GameObject player; public GameObject encadrement; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { Vector3 rot = Quaternion.FromToRotation(new Vector3(1, 0, 0), new Vector3(fire.transform.position.x - player.transform.position.x, fire.transform.position.y - player.transform.position.y, 0)).eulerAngles; rot.z -= 45; this.transform.rotation = Quaternion.Euler(rot); } }