using System.Collections; using System.Collections.Generic; using UnityEngine; public class FearUI : MonoBehaviour { public FearLevel fear; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { this.gameObject.transform.localScale = new Vector3(1 - fear.GetFearLevel() / 100.0f, this.gameObject.transform.localScale.y, this.gameObject.transform.localScale.z); } }