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5 changed files with 225 additions and 221 deletions
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type: 3}
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propertyPath: m_LocalScale.y
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objectReference: {fileID: 0}
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propertyPath: m_LocalScale.x
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objectReference: {fileID: 0}
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propertyPath: m_LocalScale.y
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value: 5
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objectReference: {fileID: 0}
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- target: {fileID: 4456067052643620033, guid: 5e1cf6fcd61c8af3e8d2800c824bdbf0,
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propertyPath: m_LocalPosition.z
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: m_Mass
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||||
|
|
|
@ -17,27 +17,35 @@ public class Tent : MonoBehaviour
|
|||
|
||||
public bool playerIsSafe()
|
||||
{
|
||||
return Vector2.Distance(this.transform.position, player.transform.position) < this.GetComponent<Tent>().protectionZone;
|
||||
return Vector2.Distance(this.transform.position, player.transform.position) < this.protectionZone;
|
||||
}
|
||||
|
||||
public bool isHouse()
|
||||
{
|
||||
return protectionZone >= houseLevel;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Vector2.Distance(player.transform.position, this.transform.position) < this.protectionZone &&
|
||||
player.GetComponent<PlayerScript>().GetNumberOfWood() >= 30)
|
||||
if (playerIsSafe())
|
||||
{
|
||||
player.GetComponent<PlayerScript>().SetInteractMessage(true, protectionZone >= houseLevel ? "maison" : "tente");
|
||||
|
||||
if (Input.GetKey(KeyCode.E) || Manette.IsUse())
|
||||
if (player.GetComponent<PlayerScript>().GetNumberOfWood() >= 30)
|
||||
{
|
||||
player.GetComponent<PlayerScript>().SetInteractMessage(false, "");
|
||||
player.GetComponent<PlayerScript>().BurnObjects(300);
|
||||
protectionZone += 1;
|
||||
player.GetComponent<PlayerScript>().SetInteractMessage(true, protectionZone >= houseLevel ? "maison" :
|
||||
string.Format("tente ({0} / {1})", 5 - (houseLevel - protectionZone), 5));
|
||||
|
||||
if (protectionZone >= houseLevel)
|
||||
if (Input.GetKey(KeyCode.E) || Manette.IsUse())
|
||||
{
|
||||
this.GetComponent<SpriteRenderer>().sprite = maison;
|
||||
this.GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeAll;
|
||||
player.GetComponent<PlayerScript>().SetInteractMessage(false, "");
|
||||
player.GetComponent<PlayerScript>().BurnObjects(300);
|
||||
protectionZone += 1;
|
||||
|
||||
if (isHouse())
|
||||
{
|
||||
this.GetComponent<SpriteRenderer>().sprite = maison;
|
||||
this.GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeAll;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1 +1 @@
|
|||
m_EditorVersion: 2018.3.0f2
|
||||
m_EditorVersion: 2018.3.2f1
|
||||
|
|
Reference in a new issue