R1
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Assets/Scripts/Boussole.cs
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Assets/Scripts/Boussole.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Boussole : MonoBehaviour
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{
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public GameObject fire;
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public GameObject player;
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public GameObject encadrement;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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Vector3 rot = Quaternion.FromToRotation(new Vector3(1, 0, 0), new Vector3(fire.transform.position.x - player.transform.position.x, fire.transform.position.y - player.transform.position.y, 0)).eulerAngles;
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rot.z -= 45;
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this.transform.rotation = Quaternion.Euler(rot);
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}
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}
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