41 lines
800 B
C#
41 lines
800 B
C#
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using System;
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using UnityEngine;
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public class CombustibleItem
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{
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private float quantityOfEnergy;
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private Sprite sprite;
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private GameObject gameObject;
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public CombustibleItem(float quantityOfEnergy, Sprite sprite)
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{
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this.quantityOfEnergy = quantityOfEnergy;
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this.sprite = sprite;
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}
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public void SetQuantityOfEnergy(float quantityOfEnergy)
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{
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this.quantityOfEnergy = quantityOfEnergy;
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}
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public float GetQuantityOfEnergy()
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{
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return this.quantityOfEnergy;
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}
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public Sprite GetSprite()
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{
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return this.sprite;
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}
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public void SetGameObject (GameObject gameObject)
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{
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this.gameObject = gameObject;
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}
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public GameObject GetGameObject ()
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{
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return this.gameObject;
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}
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}
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