159 lines
4.6 KiB
Java
159 lines
4.6 KiB
Java
package globalgamejam.render;
|
|
import static org.lwjgl.opengl.GL11.*;
|
|
import static org.lwjgl.opengl.GL12.*;
|
|
|
|
import java.awt.*;
|
|
import java.awt.image.*;
|
|
import java.io.*;
|
|
import java.nio.*;
|
|
|
|
import javax.imageio.*;
|
|
|
|
import org.lwjgl.*;
|
|
import org.lwjgl.opengl.GL12;
|
|
|
|
/**
|
|
* Class created by MrDev023 (Florian RICHER) on 14/01/2017
|
|
*/
|
|
public class Texture {
|
|
|
|
private static final int BYTES_PER_PIXEL = 4;//3 for RGB, 4 for RGBA
|
|
public int width, height;
|
|
int id;
|
|
|
|
public Texture(int width,int height,int id){
|
|
this.id = id;
|
|
this.width = width;
|
|
this.height = height;
|
|
}
|
|
|
|
public static Texture loadFont(String text, Color color, String font, int size){
|
|
Font f_font = new Font(font, Font.PLAIN, size);
|
|
|
|
// to get the width of the text
|
|
BufferedImage img = new BufferedImage(1, 1, BufferedImage.TYPE_INT_ARGB);
|
|
FontMetrics fm = img.getGraphics().getFontMetrics(f_font);
|
|
|
|
int width = fm.stringWidth(text);
|
|
int height = fm.getHeight();
|
|
|
|
final BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
|
|
// makeTransparent(image);
|
|
|
|
Graphics g = image.getGraphics();
|
|
g.setFont(f_font);
|
|
g.setColor(color);
|
|
g.drawString(text, 0, size);
|
|
g.dispose();
|
|
|
|
int[] pixels = new int[image.getWidth() * image.getHeight()];
|
|
image.getRGB(0, 0, image.getWidth(), image.getHeight(), pixels, 0, image.getWidth());
|
|
|
|
ByteBuffer buffer = BufferUtils.createByteBuffer(image.getWidth() * image.getHeight() * BYTES_PER_PIXEL); //4 for RGBA, 3 for RGB
|
|
|
|
for(int y = 0; y < image.getHeight(); y++){
|
|
for(int x = 0; x < image.getWidth(); x++){
|
|
int pixel = pixels[y * image.getWidth() + x];
|
|
buffer.put((byte) ((pixel >> 16) & 0xFF)); // Red component
|
|
buffer.put((byte) ((pixel >> 8) & 0xFF)); // Green component
|
|
buffer.put((byte) (pixel & 0xFF)); // Blue component
|
|
buffer.put((byte) ((pixel >> 24) & 0xFF)); // Alpha component. Only for RGBA
|
|
}
|
|
}
|
|
|
|
buffer.flip(); //FOR THE LOVE OF GOD DO NOT FORGET THIS
|
|
|
|
// You now have a ByteBuffer filled with the color data of each pixel.
|
|
// Now just create a texture ID and bind it. Then you can load it using
|
|
// whatever OpenGL method you want, for example:
|
|
|
|
int textureID = glGenTextures(); //Generate texture ID
|
|
glBindTexture(GL_TEXTURE_2D, textureID); //Bind texture ID
|
|
|
|
//Setup wrap mode
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);
|
|
|
|
//Setup texture scaling filtering
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
//Send texel data to OpenGL
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, image.getWidth(), image.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
return new Texture(image.getWidth(),image.getHeight(),textureID);
|
|
}
|
|
|
|
public static Texture loadTexture(String path){
|
|
try {
|
|
BufferedImage image = ImageIO.read(new File(path));
|
|
int width = image.getWidth();
|
|
int height = image.getHeight();
|
|
int[] pixels = new int[width * height];
|
|
|
|
image.getRGB(0, 0, width, height, pixels, 0,width);
|
|
|
|
int[] data = new int[pixels.length];
|
|
for (int i = 0; i < data.length; i++) {
|
|
int a = (pixels[i] & 0xff000000) >> 24;
|
|
int r = (pixels[i] & 0xff0000) >> 16;
|
|
int g = (pixels[i] & 0xff00) >> 8;
|
|
int b = (pixels[i] & 0xff);
|
|
|
|
data[i] = a << 24 | b << 16 | g << 8 | r;
|
|
}
|
|
|
|
IntBuffer buffer = BufferUtils.createIntBuffer(data.length);
|
|
buffer.put(data);
|
|
buffer.flip();
|
|
|
|
int id = glGenTextures();
|
|
glBindTexture(GL_TEXTURE_2D, id);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
System.out.println("Texture loaded ! " + width + "x" + height + " id:" + id);
|
|
|
|
return new Texture(width, height, id);
|
|
} catch (IOException e) {
|
|
e.printStackTrace();
|
|
return null;
|
|
}
|
|
}
|
|
|
|
public int getWidth() {
|
|
return width;
|
|
}
|
|
|
|
public int getHeight() {
|
|
return height;
|
|
}
|
|
|
|
public int getID(){
|
|
return id;
|
|
}
|
|
|
|
public void bind(){
|
|
if(!glIsEnabled(GL_TEXTURE_2D))glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, id);
|
|
}
|
|
|
|
public void unbind(){
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
public void destroy(){
|
|
glDeleteTextures(id);
|
|
}
|
|
|
|
}
|