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Add fonction to Tile

This commit is contained in:
MrDev023 2017-01-20 19:38:35 +01:00
parent af14bf15a5
commit e3e472f30b
4 changed files with 216 additions and 109 deletions

View file

@ -2,10 +2,10 @@
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View file

@ -81,6 +81,8 @@ public class Matrix4f {
});
return mat;
}
public Matrix4f translate(float x,float y,float z){
public Matrix4f translate(float x,float y,float z){
Matrix4f mat = new Matrix4f(new float[][]{

View file

@ -25,6 +25,9 @@ public class Vector3f {
public Vector3f(Vector2f vec,float z){
this(vec.x,vec.y,z);
}
public Vector3f(Vector2f vec){
this(vec.x,vec.y,0);
}
public Vector3f(Vector3f vec){
this(vec.x,vec.y,vec.z);

View file

@ -1,7 +1,6 @@
package globalgamejam.tiles;
import globalgamejam.math.Color4f;
import globalgamejam.math.Matrix4f;
import globalgamejam.math.*;
import globalgamejam.render.Camera;
import globalgamejam.render.DisplayManager;
import globalgamejam.render.Shaders;
@ -19,12 +18,18 @@ public abstract class Tile {
private int vbo;
private Texture texture;
private Color4f color;
private Vector2f position;
private Vector2f scale;
private float rotation;
private Matrix4f transform;
private int size;
public Tile(){
this.texture = Texture.loadTexture("res/textures/default.png");
this.transform = new Matrix4f();
this.position = new Vector2f();
this.scale = new Vector2f();
this.rotation = 0;
this.color = Color4f.WHITE;
this.vbo = GL15.glGenBuffers();
float[] a = new float[]{
@ -71,6 +76,9 @@ public abstract class Tile {
GL15.glDeleteBuffers(vbo);
texture.destroy();
transform = null;
this.position = null;
this.rotation = 0;
this.scale = null;
}
public Texture getTexture() {
@ -96,4 +104,35 @@ public abstract class Tile {
public Matrix4f getTransform() {
return transform;
}
public Vector2f getPosition() {
return position;
}
public Vector2f getScale() {
return scale;
}
public float getRotation() {
return rotation;
}
public void setPosition(Vector2f position) {
this.position = position;
}
public void setScale(Vector2f scale) {
this.scale = scale;
}
public void setRotation(float rotation) {
this.rotation = rotation;
}
public void applyTransform(){
this.transform.loadIdentity();
this.transform.translate(this.position.x,this.position.y,0);
this.transform.rotate(new Quaternion(new Vector3f(0,0,1),this.rotation));
this.transform.scale(this.scale.x,this.scale.y,1);
}
}