merge
This commit is contained in:
commit
780149da46
4 changed files with 166 additions and 8 deletions
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@ -1,9 +1,13 @@
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package globalgamejam.game;
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import java.awt.Color;
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import java.util.ArrayList;
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import globalgamejam.Main;
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import globalgamejam.math.Vector2f;
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import globalgamejam.gui.ActionGUI;
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import globalgamejam.gui.GUI;
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import globalgamejam.gui.GUILabel;
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@ -12,12 +16,23 @@ import globalgamejam.tiles.Fond;
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import globalgamejam.tiles.TestTile;
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import globalgamejam.tiles.Tile;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.Random;
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/**
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* Class created by MrDev023 (Florian RICHER) on 14/01/2017
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*/
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public class MainGame extends Game{
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private ArrayList<Tile> tiles;
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private Random rand;
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private Player player1;
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private ArrayList<GUI> guis;
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private GUILabel label;
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@ -36,6 +51,12 @@ public class MainGame extends Game{
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tiles.add(fond);
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tiles.add(t);
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player1 = new Player(-100, 0);
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tiles.add(player1.getTile());
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rand = new Random();
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label = new GUILabel("Test");
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label.setX(10);
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label.setY(10);
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@ -57,6 +78,8 @@ public class MainGame extends Game{
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@Override
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public void update() {
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Camera.transform();
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// player1.setPosition((rand.nextFloat() - 0.5f) * 200f, (rand.nextFloat() - 0.5f) * 150f);
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// player1.applyTransform();
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for(GUI g : guis)g.update();
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}
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73
src/globalgamejam/game/Player.java
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73
src/globalgamejam/game/Player.java
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@ -0,0 +1,73 @@
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package globalgamejam.game;
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import globalgamejam.math.Vector2f;
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import globalgamejam.physics.PhysicalEntity;
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import globalgamejam.render.Texture;
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import globalgamejam.tiles.Tile;
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/**
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*
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* @author Jean-Baptiste
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*
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*/
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public class Player extends PhysicalEntity {
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private final Tile tile;
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private float angle;
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private final PhysicalEntity brosse;
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private final float longueurBalai;
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public Player(float x, float y){
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super(x, y, 100, 0, 0, 10);
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this.tile = new PlayerTile("res/textures/default.png", -250, 0);
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this.longueurBalai = 100;
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this.brosse = new PhysicalEntity(x, y + this.longueurBalai, 20, 0, 0, 0);
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}
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public Tile getTile(){
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return this.tile;
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}
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public void rotate(float angleRotation){
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this.angle += angleRotation;
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this.angle %= 360;
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if(this.angle < 0){
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this.angle += 360;
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}
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this.tile.setRotation(this.angle);
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float angleRad = (float)(this.angle * (Math.PI / 180));
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float xBrosse = this.x + this.longueurBalai * (float)Math.cos(angleRad);
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float yBrosse = this.y + this.longueurBalai * (float)Math.sin(angleRad);
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this.brosse.setPosition(xBrosse, yBrosse);
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}
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public boolean brosseCollideWith(PhysicalEntity entity){
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return this.brosse.collideWithSquareHitBox(entity);
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}
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private class PlayerTile extends Tile {
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public PlayerTile(String texturePath, float x, float y){
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super();
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this.setTexture(Texture.loadTexture(texturePath));
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this.setPosition(x, y);
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this.setScale(new Vector2f(50, 50));
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this.applyTransform();
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}
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public void setPosition(float x, float y){
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this.setPosition(new Vector2f(x, y));
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}
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}
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}
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70
src/globalgamejam/physics/PhysicalEntity.java
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70
src/globalgamejam/physics/PhysicalEntity.java
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package globalgamejam.physics;
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/**
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*
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* @author Jean-Baptiste
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*
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*/
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public class PhysicalEntity {
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protected float x;
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protected float y;
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private float sizeRadius;
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private float xVelocity;
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private float yVelocity;
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private float frictionFactor;
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public PhysicalEntity(float x, float y, float sizeRadius, float xVelocity, float yVelocity, float frictionFactor) {
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this.x = x;
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this.y = y;
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this.sizeRadius = sizeRadius;
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this.xVelocity = xVelocity;
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this.yVelocity = yVelocity;
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this.frictionFactor = frictionFactor;
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}
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public boolean collideWithSquareHitBox(PhysicalEntity entity){
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// on teste une collision avec une hitbox carré
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return (this.x + this.sizeRadius >= entity.x - entity.sizeRadius
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&& this.x - this.sizeRadius <= entity.x + entity.sizeRadius
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&& this.y + this.sizeRadius >= entity.y - entity.sizeRadius
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&& this.y - this.sizeRadius <= entity.y + entity.sizeRadius);
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}
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/*
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public boolean collideWithRoundHitBox(PhysicalEntity entity){
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if(this.collideWithSquareHitBox(entity)){
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// teste avec une hitbox ronde à venir ...
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return true;
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}
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return false;
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}
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*/
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/**
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* Déplace l'entity et actualise ça vélocité
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*/
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public void move(){
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this.x += this.xVelocity;
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this.y += this.yVelocity;
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this.xVelocity *= -this.frictionFactor;
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this.yVelocity *= -this.frictionFactor;
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if(this.xVelocity <= 0.1){
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this.xVelocity = 0;
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}
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if(this.yVelocity <= 0.1){
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this.yVelocity = 0;
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}
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}
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public void setPosition(float x, float y){
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this.x = x;
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this.y = y;
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}
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}
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@ -1,8 +0,0 @@
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package globalgamejam.tiles;
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public class PlayerTile extends Tile {
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public PlayerTile(){
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super();
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}
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}
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