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Bug fixes

This commit is contained in:
MrDev023 2017-01-20 15:31:43 +01:00
parent d1ec316066
commit 1c5d6addf6
26 changed files with 198 additions and 300 deletions

View file

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#version 150
//Il ny a pas de layout(location=i) dans OpenGL < 3.3, mais tu peux utiliser glFragData[i] = myvalue à la place.
uniform sampler2D materialTex;
in vec2 fragTexCoord;
in vec3 fragVert;
out vec4 finalColor;
void main() {
finalColor = texture(materialTex, fragTexCoord);
}