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Global-Gam-Jam-2017/res/shaders/main.frag

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2017-01-14 14:02:13 +01:00
#version 150
uniform sampler2D materialTex;
uniform vec4 color;
in vec2 fragTexCoord;
in vec3 fragVert;
out vec4 finalColor;
void main() {
finalColor = texture(materialTex, fragTexCoord) * color;
}